adding rarity
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@@ -5,7 +5,6 @@ metadata:
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- adjective
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frequencies:
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default:
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magic: 1.0
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fire: 1.0
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cold: 1.0
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acid: 1.0
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@@ -16,9 +15,6 @@ metadata:
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force: 1.0
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necrotic: 1.0
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radiant: 1.0
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magic:
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- magic
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- magical
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fire:
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- flames, fire
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- flaming, burning
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@@ -1,15 +1,46 @@
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# 5e Iteam Rarity Distributions By Challenge Rating
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#
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# This distribution is based on this excellent analysis of the DMG loot tables, though
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# I have smoothed and tweaked a little bit (the CR17+ frequencies are brokekn IMO):
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#
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# https://www.enworld.org/threads/analysis-of-typical-magic-item-distribution.395770/
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#
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metadata:
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headers:
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- Rarity
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- rarity
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frequencies:
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default:
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Common: 1.0
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Uncommon: 0.8
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Rare: 0.5
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Legendary: 0.1
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Unique: 0.05
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Common:
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Uncommon:
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Rare:
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Legendary:
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Unique:
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'default':
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common: 1.0
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uncommon: 1.0
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rare: 1.0
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very rare: 1.0
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legendary: 1.0
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'1-4':
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common: 0.75
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uncommon: 0.5
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rare: 0.25
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very rare: 0.0
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legendary: 0.0
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'5-10':
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common: 0.5
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uncommon: 0.75
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rare: 0.25
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very rare: 0.05
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legendary: 0.0
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'11-16':
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common: 0.25
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uncommon: 0.5
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rare: 0.75
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very rare: 0.5
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legendary: 0.1
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'17':
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common: 0.05
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uncommon: 0.05
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rare: 0.5
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very rare: 0.5
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legendary: 0.3
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common:
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uncommon:
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rare:
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very rare:
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legendary:
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