adding lizardfolk

This commit is contained in:
evilchili
2023-09-29 17:23:11 -07:00
parent 99f479910c
commit 9888e35072
5 changed files with 159 additions and 9 deletions
+7 -8
View File
@@ -7,7 +7,7 @@ import dice
import textwrap
_available_npc_types = {}
AVAILABLE_NPC_TYPES = {}
def a_or_an(s):
@@ -96,9 +96,9 @@ class BaseNPC:
@property
def full_name(self):
name = ' '.join([n.capitalize() for n in self.names])
name = ' '.join([n.title() for n in self.names])
if self.title:
name = self.title.capitalize() + ' ' + name
name = self.title.title() + ' ' + name
if self.nickname:
name = f'{name} "{self.nickname}"'
return name
@@ -332,12 +332,12 @@ def available_npc_types():
"""
Load all available NPC submodules and return a dictionary keyed by module name.
"""
if not _available_npc_types:
if not AVAILABLE_NPC_TYPES:
for filename in glob.glob(os.path.join(os.path.dirname(os.path.abspath(__file__)), '*.py')):
module_name = os.path.basename(filename)[:-3]
if module_name not in ['base', '__init__', 'traits']:
_available_npc_types[module_name] = import_module(f'npc.generator.{module_name}').NPC
return _available_npc_types
AVAILABLE_NPC_TYPES[module_name] = import_module(f'npc.generator.{module_name}').NPC
return AVAILABLE_NPC_TYPES
def npc_type(ancestry=None):
@@ -358,8 +358,7 @@ def generate_npc(ancestry=None, names=[], pronouns=None, title=None, nickname=No
"""
Return a randomized NPC. Any supplied keyword parameters will override the generated values.
By default, NPC stats are all 10 (+0). If randomize is True, the NPC will be given random stats from the standard
distribution, but overrides will still take precedence.
By default, NPC stats are all 10 (+0). If randomize is True, the NPC will be given random stats from the standard distribution, but overrides will still take precedence.
"""
return npc_type(ancestry)(
names=names,
+108
View File
@@ -0,0 +1,108 @@
from npc.languages import lizardfolk
from npc.generator.base import BaseNPC, a_or_an
import textwrap
import random
class NPC(BaseNPC):
ancestry = 'Lizardfolk'
language = lizardfolk.Lizardfolk()
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self._tail = None
self._horns = None
self._fangs = None
self._frills = None
@property
def age(self):
if not self._age:
self._age = random.choice([
'hatchling',
'juvenile',
'adult',
'ancient',
])
return self._age
@property
def tail(self):
if not self._tail:
if random.random() <= -0.6:
self._tail = super(self)
else:
self._tail = 'no'
return self._tail
@property
def frills(self):
if not self._frills:
if self.age in ('adult', 'ancient'):
self._frills = random.choice([
'orange',
'red',
'yellow',
'green',
'blue',
'silvery',
])
return self._frills
@property
def skin_color(self):
if not self._skin_color:
self._skin_color = random.choice([
'green',
'blue',
'grey',
'brown',
'tan',
'sandy',
'gold',
])
return self._skin_color
@property
def description(self):
trait = random.choice([
f'{self.eyes} eyes',
f'{self.tail} tail',
f'{self.teeth} teeth',
f'{self.frills} frills',
self.facial_structure,
])
return (
f"{self.full_name} ({self.pronouns}) is {a_or_an(self.age)} {self.age}, {self.skin_color}-scaled "
f"{self.ancestry.lower()} with {a_or_an(self.nose)} {self.nose} snout, {self.body} body and {trait}."
)
@property
def character_sheet(self):
desc = '\n'.join(textwrap.wrap(self.description, width=120))
return f"""\
{desc}
Physical Traits:
Face: {self.face}, {self.nose} snout, {self.teeth} teeth
Eyes: {self.eyes}
Skin: {self.skin_tone}
Scales: {self.skin_color}
Body: {self.body}
Tail: {self.tail}
Voice: {self.voice}
Details:
Personality: {self.personality}
Flaw: {self.flaw}
Goal: {self.goal}
Whereabouts: {self.whereabouts}
"""