configuring site_tools
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metadata:
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headers:
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- Roll
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- Frequency
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- Rarity
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- Description
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- Effect
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die: 20
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frequencies:
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default:
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Common: 0.5
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@@ -36,6 +34,7 @@ Uncommon:
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- Insect Swarms: 1d6 Piercing damage per half-day
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- Air of Dread: Succeed on DC 15 WIS save or be frightened for half-day
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Rare:
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- Magnetic Turmoil: North moves randomly
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- Spontaneous Hail: No effect; counts as magical water if consumed
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- Glowing Auras: Faerie Fire spell effect
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- Heavy Gravity: Disadvantge on STR, DEX checks and saves
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@@ -47,7 +46,9 @@ Rare:
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occupying the same space as a whirlwind at the start of their
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turn takes 1d8 bludgeoning damage.
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- Tentacles:
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At the start of each round, Black Tentacles is cast on a random area. Creatures starting their turn there must succeed on a DC 15 DEX saving throw or take 1d6 bludgeoning damage and be restrained. A creature who starts their turn already restrained takes 1d6 bludgeoning damage.
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At the start of each round, Black Tentacles is cast on a random area. Creatures starting their turn there must
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succeed on a DC 15 DEX saving throw or take 1d6 bludgeoning damage and be restrained. A creature who starts their
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turn already restrained takes 1d6 bludgeoning damage.
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- Broken Time:
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At the start of each round, the DM rolls a d20. Until the start
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of the next round, anyone with initiative score greater than or
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