adding forage tables
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@@ -98,6 +98,14 @@ The Sahwat is considered difficult terrain unless specificed otherwise by the DM
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The desert is home to any number of strange flora which can be used in alchemy, medicine, spell components, or traded for materials or gold. *Foraging* allows players to look for whatever they wish, though they will learn that not every region contains every resource in abundance. The more they know about a region, the better their chances of finding exactly what they're looking for (or not wasting a half day on a fool's errand). See *Surveying*, below.
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To harvest found resources, the DM determines how much you find by rolling a die (decided by the result of the skill check) and multiplying that number by the value of the resource; this is the amount added to your inventory.
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Example:
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- Gormak the Mighty forages for redfoot using a Nature check and rolls a 16.
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- DM declares Gormak has found redfoot (value 2 GP) and rolls 11 on a d20.
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- Gormak adds "22 GP of Redfoot" to her inventory.
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#### Track
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**Preferred Skills**: Animal Handling, Investigation, Insight
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@@ -13,50 +13,61 @@ region:
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size: 20
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terrain: difficult
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dm_notes: |
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A mostly flat expanse of hard-packed earth blanked by redfoot, a hardy, sandy-brown moss covered in sharp thorns. At night glowing clusters of moon blossoms emerge from the earth and open their petals, bathing the entire wasteland in a pale, silvery light.
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A mostly flat expanse of hard-packed earth blanked by redfoot, a hardy, sandy-brown moss covered in sharp thorns. At night glowing clusters of moon blossoms emerge from the earth and open their petals, bathing the entire wasteland in a pale, silvery light.
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skills:
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travel:
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DC: 10
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Notes:
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forage:
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DC: 10
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Notes: redfoot, moon blossom (night only)
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track:
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DC: 13
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Notes: shelter, water
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evade:
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DC: 2
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Notes:
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survey:
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DC: 13
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Notes:
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travel:
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DC: 10
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Notes:
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forage:
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DC: 10
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Notes: redfoot, moon blossom (night only)
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track:
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DC: 13
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Notes: shelter, water
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evade:
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DC: 2
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Notes:
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survey:
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DC: 13
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Notes:
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cr: 4
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encounters:
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d1-d4:
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Difficulty: Easy
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d5:
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Difficulty: Dangerous
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d6:
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Difficulty: Deadly
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d7-d20:
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Difficulty: No Encounter
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d1-d4:
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Difficulty: Easy
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d5:
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Difficulty: Dangerous
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d6:
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Difficulty: Deadly
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d7-d20:
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Difficulty: No Encounter
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regional_effects:
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- When a spell attack misses, it hits a random creature within 5 feet instead
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- On a spell attack critical hit or miss, roll on the Wild Magic Table
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- 1d4 piercing damage for every 30ft of movement during the Dash action
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weather:
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d1-d5:
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Description: Clear Skies
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Effect: No Effect
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d6:
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Description: Scorching Temperatures
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Effect: 2x water consumption
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d7:
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Description: Hot Metal Storm
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Effect: Heat Metal spell effects for half-day
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d8:
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Description: Bubble Rain
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Effect: Bubbles rain upwards, obscuring vision; disadvantage on perception checks
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d1-d5:
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Description: Clear Skies
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Effect: No Effect
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d6:
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Description: Scorching Temperatures
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Effect: 2x water consumption
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d7:
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Description: Hot Metal Storm
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Effect: Heat Metal spell effects for half-day
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d8:
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Description: Bubble Rain
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Effect: Bubbles rain upwards, obscuring vision; disadvantage on perception checks
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forage_table:
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d1-d3:
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Name: Redfoot
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Description: A hardy, sandy-brown moss covered in sharp thorns.
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Rarity: Rare
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Value: 1 GP
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d4:
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Name: Moon Blossom
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Description: Noctural. Emerges from the earth at dusk, blooms when the moon rises, retracts underground at dawn.
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Rarity: Weird
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Value: 5 GP
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---
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The Blooming Wastes stretch out before you: a mostly flat expanse of hard, cracked earth blanketed by some kind of sandy brown scrub. Small mesas dot the horizon, suggesting the possibility of shelter. As you approach you see that the scrub is covered in thick black thorns sharp enough to pierce boot leather; you will need to tread carefully.
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@@ -69,6 +69,21 @@ region:
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regional_effects:
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- Nightvision not functional
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- Rolling Cacti attracted to movement
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forage_table:
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d1-d3:
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Name: Gulch Thistle
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Description: A thistle with pink globular flowers. Commonly found in dried riverbeds.
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Rarity: Common
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Value: 1 GP
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d4:
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Rarity: Common
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Name: Badberry Plant
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Description: A flowering shrub with bright red, poisonous berries. 1pt poison damage if ingested.
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Value: 1 GP
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d5-d8:
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Name: Rolling Cactus
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Description: A globular cactus that rolls and bounces freely in the wind. 1 gallon of water can be harvested from 10 cacti.
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Value: 5 GP
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---
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Gopher Gulch emerges from the southern edge of Dust River Canyon and turns east towards the rocky foothills at the base of the eastern range of Hoard's Vault. Heavy irregular stone cover the shallow riverbed which traverses a barren plain of cracked, broken ground. Shrub and small plants dot the area, but the most prominent flora is the Rolling Catci -- an odd species of globular cactus that rolls and bounces freely, pushed about by the desert winds.
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