fixed statblock styling and region layout

This commit is contained in:
evilchili
2022-08-04 23:47:16 -07:00
parent 49971ae270
commit 9e960cb251
5 changed files with 107 additions and 213 deletions
+11 -18
View File
@@ -5,7 +5,6 @@ title: The Blooming Wastes
author: evilchili
tags: region, homebrew
date: 2022-07-20 17:54:47.286869
description: Once you have surveyed a region you will gain access a subset of this information; others, like weather and regional effects, must be discovered.
template: region
region:
name: The Blooming Wastes
@@ -15,35 +14,29 @@ region:
The Blooming Wastes stretch out before you: a mostly flat expanse of hard, cracked earth blanketed by some kind of sandy brown scrub. Small mesas dot the horizon, suggesting the possibility of shelter. As you approach you see that the scrub is covered in thick black thorns sharp enough to pierce boot leather; you will need to tread carefully.
travel:
dc: 10
critical_success: normal terrain
critical_failure:
resources:
forage:
dc: 10
critical_success:
critical_failure:
resources: redfoot, moon blossom (night only)
track:
dc: 13
critical_success:
critical_failure: shelter occupied; random encounter
resources: shelter, water
evade:
dc: 2
critical_success:
critical_failure: random encounter
survey:
dc: 13
critical_success:
critical_failure:
encounters: 1-6
cr: 4
encounters:
d1-d4: Easy
d5: Dangerous
d6: Deadly
d7-d20: None
regional_effects:
- Add 1d6 to radiant damage
- Nightvision not functional
- When a spell attack misses, it hits a random creature within 5 feet instead
- On a spell attack critical hit or miss, roll on the Wild Magic Table
- 1d4 piercing damage for every 30ft of movement during the Dash action
d1: Add 1d6 to radiant damage
d2: Nightvision not functional
d3: When a spell attack misses, it hits a random creature within 5 feet instead
d4: On a spell attack critical hit or miss, roll on the Wild Magic Table
d5: 1d4 piercing damage for every 30ft of movement during the Dash action
d6: No Effect
weather:
d1: Scorching Temperatures - 2x water consumption
d2: Hail (no effect - counts as magical water if consumed)