site relaunch
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---
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# /Users/evilchili/dnd/deadsands/www/content/locations/blooming-wastes.md
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title: The Blooming Wastes
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author: evilchili
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tags: region
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date: 2022-07-20 17:54:47.286869
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template: region
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show_dm_content: True
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thumbnail: /images/overland_blooming_wastes.png
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description:
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region:
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name: The Blooming Wastes
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size: 20
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terrain: difficult
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dm_notes: |
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A mostly flat expanse of hard-packed earth blanked by redfoot, a hardy, sandy-brown moss covered in sharp thorns. At night glowing clusters of moon blossoms emerge from the earth and open their petals, bathing the entire wasteland in a pale, silvery light.
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skills:
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travel:
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DC: 10
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Notes:
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forage:
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DC: 10
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Notes: redfoot, moon blossom (night only)
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track:
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DC: 13
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Notes: shelter, water
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evade:
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DC: 2
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Notes:
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survey:
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DC: 13
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Notes:
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cr: 4
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encounters:
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d1-d4:
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Difficulty: Easy
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d5:
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Difficulty: Dangerous
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d6:
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Difficulty: Deadly
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d7-d20:
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Difficulty: No Encounter
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regional_effects:
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- When a spell attack misses, it hits a random creature within 5 feet instead
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- On a spell attack critical hit or miss, roll on the Wild Magic Table
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- 1d4 piercing damage for every 30ft of movement during the Dash action
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weather:
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d1-d5:
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Description: Clear Skies
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Effect: No Effect
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d6:
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Description: Scorching Temperatures
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Effect: 2x water consumption
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d7:
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Description: Hot Metal Storm
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Effect: Heat Metal spell effects for half-day
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d8:
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Description: Bubble Rain
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Effect: Bubbles rain upwards, obscuring vision; disadvantage on perception checks
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forage_table:
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d1-d3:
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Name: Redfoot
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Description: A hardy, sandy-brown moss covered in sharp thorns.
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Rarity: Rare
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Value: 1 GP
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d4:
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Name: Moon Blossom
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Description: Noctural. Emerges from the earth at dusk, blooms when the moon rises, retracts underground at dawn.
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Rarity: Weird
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Value: 5 GP
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---
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The Blooming Wastes stretch out before you: a mostly flat expanse of hard, cracked earth blanketed by some kind of sandy brown scrub. Small mesas dot the horizon, suggesting the possibility of shelter. As you approach you see that the scrub is covered in thick black thorns sharp enough to pierce boot leather; you will need to tread carefully.
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**Leads to <a href='/locations/calamity-ridge/'>Calamity Ridge</a>, <a href='/locations/dust-river-canyon/'>Dust River Canyon</a>, and Tano's Edge.**
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---
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# regions/calamity-ridge.md
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title: Calamity Ridge
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author: evilchili
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tags: region
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date: 2022-08-07 13:59:35.261130
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template: region
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show_dm_content: False
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thumbnail: /images/overland_calamity_ridge.png
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description:
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region:
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name: Calamity Ridge
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size: 25
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terrain: difficult
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dm_notes: |
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DM's notes go here.
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skills:
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Travel:
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DC: 10
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Notes:
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Forage:
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DC: 17
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Notes: shelter at base of the ridge, water from trickling springs
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Track:
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DC: 13
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Notes:
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Evade:
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DC: 13
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Notes:
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Survey:
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DC: 19
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Notes: DC 13 if conducted from atop the mesa.
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cr: 4
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encounters:
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d1-d2:
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Difficulty: Deadly
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d3-d4:
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Difficulty: Difficult
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d5-d7:
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Difficulty: Easy
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d8-d20:
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Difficulty: None
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weather:
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d1-d3:
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Description: Clear Skies
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Effect: No effect
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Rarity: Common
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d4:
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Description: Broken Time
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Effect: At the start of each round, the DM rolls a d20. Until the start of the next
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round, anyone with initiative score greater than or equal to the DM's roll is
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slowed and anyone lower is hasted.
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Rarity: Rare
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d5:
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Description: Magnetic Turmoil
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Effect: North moves randomly
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Rarity: Rare
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d6-d7:
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Description: Clinging Sand
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Effect: Disadvantage on STR checks and saves
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Rarity: Uncommon
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d8:
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Description: Sand Storm
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Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks
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and INT (Investigation) checks
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Rarity: Uncommon
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regional_effects:
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- When a spell attack misses, it hits a random creature within 5 feet instead
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---
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Southwest of the Blooming Wastes lies an empty stretch of hard-packed stone, from which rises Calamity Ridge -- a sprawling mesa 15 miles long and 200 feet high. Sheltering at the base of the ridge is advised, as the otherwise empty land provides no cover from stalking predators. Legend has it that a tribe of lizardfolk once claimed the mesa but were wiped out by faction miners who descended on the region following rumours of veins of precious metals. Whether the rumours proved false or the veins were exhausted isn't clear, but the region is uninhabited today.
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**Leads to <a href='/locations/tanos-edge'>Tano's Edge</a>.**
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---
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# locations/dust-river-canyon.md
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title: Dust River Canyon
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status: published
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author: evilchili
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tags: region
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date: 2022-08-07 13:21:31.543012
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template: region
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show_dm_content: True
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thumbnail: /images/overland_dust_river_canyon.png
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description:
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region:
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name: Dust River Canyon
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size: 40
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terrain: difficult
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dm_notes: |
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dm notes
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skills:
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Travel:
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DC: 15
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Notes:
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Forage:
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DC: 15
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Notes: Water can only be found inside caverns
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Track:
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DC: 18
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Notes:
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Evade:
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DC: 13
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Notes:
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Survey:
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DC: 15
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Notes:
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cr: 4
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encounters:
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d1-d2:
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Difficulty: Dangerous
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d3:
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Difficulty: Difficult
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d4-d20:
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Difficulty: None
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weather:
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d1-d3:
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Description: Clear Skies
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Effect: No effect
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Rarity: Common
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d4:
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Description: Glowing Auras
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Effect: Faerie Fire spell effect
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Rarity: Rare
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d5:
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Description: Tentacles
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Effect: At the start of each round, Black Tentacles is cast on a random area. Creatures
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starting their turn there must succeed on a DC 15 DEX saving throw or take 1d6
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bludgeoning damage and be restrained. A creature who starts their turn already
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restrained takes 1d6 bludgeoning damage.
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Rarity: Rare
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d6:
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Description: Air of Dread
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Effect: Succeed on DC 15 WIS save or be frightened for half-day
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Rarity: Uncommon
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d7-d8:
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Description: Searing Light
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Effect: Disadvantage on DEX checks and saves
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Rarity: Uncommon
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regional_effects:
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d1:
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Effect: Add 1d6 to radiant damage
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Effect: Prone creatures are heavily obscured but blind beyond 5 feet.
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---
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Dust River Canyon is a half-mile wide gash in the landscape, running forty miles southeast from the edge of the Blooming Wastes. A sheer, crumbling switchback leads to its base where thick clouds of red dust some 2 feet thick swirl, resisting all attempts to settle or disperse. Stalking predators move unseen within the dust, emerging from caves in the canyon walls.
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**Leads to <a href='/locations/blooming-wastes/'>The Blooming Wastes</a> and <a href='/locations/gopher-gulch/'>Gopher Gulcch</a>.**
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---
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# locations/gopher-gulch.md
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title: Gopher Gulch
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status: published
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author: evilchili
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tags: region
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date: 2022-08-07 13:38:52.296672
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template: region
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show_dm_content: True
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thumbnail: /images/overland_gopher_gulch.png
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description:
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region:
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name: Gopher Gulch
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size: 30
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terrain: difficult
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dm_notes: |
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DC 17 perception check to notice the rolling cacti are attracted to the party.
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skills:
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Travel:
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DC: 15
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Notes:
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Forage:
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DC: 18
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Notes:
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Track:
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DC: 19
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Notes: no shelter
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Evade:
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DC: 19
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Notes:
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Survey:
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DC: 14
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Notes:
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cr: 4
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encounters:
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d1-d2:
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Difficulty: Dangerous
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d3-d10:
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Difficulty: Deadly
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d11-d15:
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Difficulty: Easy
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d15-d20:
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Difficulty: None
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weather:
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d1-d2:
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Description: Clear Skies
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Effect: No effect
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Rarity: Common
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d3:
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Description: Ghostly Wailing
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Effect: Disadvantage on CON checks for concentration checks
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Rarity: Uncommon
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d4:
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Description: Glowing Dust Storm
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Effect: Disadvantge on WIS checks and saves
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Rarity: Uncommon
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d5:
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Description: Oppressive Quiet
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Effect: Silence beyond 20ft; disadvantage on WIS checks involving sound
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Rarity: Uncommon
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d6-d7:
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Description: Sand Storm
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Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks and INT (Investigation) checks
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Rarity: Uncommon
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d8:
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Description: Inverted Bubble Rain
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Effect: No effect
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Rarity: Weird
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regional_effects:
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- Nightvision not functional
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- Rolling Cacti attracted to movement
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forage_table:
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d1-d3:
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Name: Gulch Thistle
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Description: A thistle with pink globular flowers. Commonly found in dried riverbeds.
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Rarity: Common
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Value: 1 GP
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d4:
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Name: Badberry Plant
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Description: A flowering shrub with bright red, poisonous berries. 1pt poison damage if ingested.
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Rarity: Common
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Value: 1 GP
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d5-d8:
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Name: Globe Cactus
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Description: A globular cactus. 1 gallon of water can be harvested from 10 cacti.
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Rarity: Common
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Value: 5 GP
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---
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Gopher Gulch emerges from the southern edge of Dust River Canyon and turns east towards the rocky foothills at the base of the eastern range of Hoard's Vault. Heavy irregular stone cover the shallow riverbed which traverses a barren plain of cracked, broken ground. Shrub and small plants dot the area, but the most prominent flora is the Rolling Catci -- an odd species of globular cactus that rolls and bounces freely, pushed about by the desert winds.
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**Leads to <a href='/locations/dust-river-canyon/'>Dust River Canyon</a>.**
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---
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# locations/tanos-edge.md
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title: Tano's Edge
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author: evilchili
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tags: location
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date: 2023-06-11 16:57:53.734985
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template: location
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show_dm_content: False
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thumbnail: /images/tanos_edge_thumb.png
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image: /images/tanos_edge.png
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location:
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type: settlement
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name: Tano's Edge
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population: 1000
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notable_races: Humans, Halfings, Dragonborn
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economy: Arcane research, enchantment, antiquities
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dm_notes: |
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DM's notes go here.
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stores:
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- angry-andoks-apothecary
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- generals-store
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status: published
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---
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Until recently, Tano's Edge was little more than a remote village on a ridge of the same name overlooking the Sahwat desert, catering to outcasts and the lawless. But with the discovery of ruins under the sands and the riches they contain, this town has become a powder keg of competing interests.
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---
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# regions/the-haunted-hills.md
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title: The Haunted Hills
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author: evilchili
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tags: region
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date: 2023-06-09 18:36:37.735366
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template: region
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show_dm_content: False
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region:
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name: The Haunted Hills
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size: 20
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terrain: normal
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dm_notes: Talisman of Blightward required to avoid effects of weather.
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skills:
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Travel:
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DC: 19
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Notes:
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Forage:
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DC: 12
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Notes:
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Track:
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DC: 10
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Notes:
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Evade:
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DC: 13
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Notes:
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Survey:
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DC: 10
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Notes:
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cr: 5
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encounters:
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d1:
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Difficulty: Dangerous
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d2-d3:
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Difficulty: Deadly
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d4-d6:
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Difficulty: Difficult
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d7-d14:
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Difficulty: Easy
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d15-d20:
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Difficulty: None
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weather:
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d1-d2:
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Rarity: Common
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Description: Clear Skies
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Effect: No effect
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d3:
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Rarity: Rare
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Description: Howling Fantods
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Effect: A phantasm appears and disappears at random. Anyone who can see it is frightened.
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d4-d5:
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Description: Ghostly Wailing
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Effect: Disadvantage on CON checks for concentration checks
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Rarity: Uncommon
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d6-d7:
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Rarity: Rare
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Description: Breath of the Dead
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Effect: 1d6 Necrotic damage per half-day
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d8:
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Rarity: Rare
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Description: Soul Blight
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Effect: Maximum HP is reduced by 1d4 per half-day unless wearing a Talisman of Blightward.
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regional_effects:
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- On a spell attack critical hit or miss, roll on the Wild Magic Table
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forage_table:
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d1-d2:
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Rarity: Rare
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Name: Deadbreath
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Description: A tough black root that grows in cracks in the stone. When disturbed, the bark releases Breath of the Dead spores. DC 13 Nature, Survival, Constitution check or 1d4 Necrotic damage.
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Value: 5 GP
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d3:
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Rarity: Uncommon
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Name: Brightshrooms
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Description: |
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A grey, partially translucent mushroom that glows green in the presence of leaving creatures.
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Value: 1 GP
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d4:
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Rarity: Common
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Name: Water
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Description: Cool, crisp, clear. Small pools and springs dot the caverns.
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Value: 1 GP
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status: draft
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---
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South of Gopher Gulch at the base of the eastern range of Hoard's Vault, lies a long series of rocky foothills carved through by howling winds; the interior of the hills is a vast network of tunnels that wail like the moaning of the dead, leading to the popular superstition that the land is cursed.
|
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