updated content checkpoint

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evilchili
2023-05-13 13:23:58 -07:00
parent bd96341d86
commit e0cb01ba2c
738 changed files with 360 additions and 6 deletions
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@@ -116,6 +116,9 @@ Rare:
- Blood Berry:
- A thick brown moss easily mistaken for sweet berry. Tiny black berries grow within, sweet to taste. Causes vomiting of blood if ingested (1d6 poison dmg).
- 2 GP
- Bone moss:
- A black moss that grows on bones deep in the Dust river canyon. Used to create paralysis poisons
- 2 GP
- Choke Dust:
- Moss that crumples into dust when touched. 1d4 poison damage. Must be dug out by the root.
- 3 GP
@@ -0,0 +1,66 @@
metadata:
store:
title: Angry Andok's Apothecary
location: Tano's Edge
faction: Unaligned
description: Was that a short joke?! I'll gut you! See if I don't!<br>--Andok
summary: |
Andok is a cantankerous dwarf who specializes in nonmagical salves, potions, and reagants. He makes a killing
supplying hoppers who wisely avoid magical healing when in the desert, but is notorious for his quick, violent
temper and contempt for, well, pretty much everything and everyone. He remains stubbornly unaligned, but his wares
are so useful the Liberty Sisters don't dare chase him out of town.
"Andok's Elixirs" are reliable, if vile, substitutes for potions of healing, if you can afford them.
headers:
- Rarity
- Item
- Description
- Value
- Weight
frequencies:
default:
Common: 5.0
Uncommon: 3.0
Rare: 1.5
Very Rare: 0.5
Common:
- Andok's Elixir of Healing:
- Heals 2d4 +2
- 200 GP
- 0.5 Lb
Uncommon:
- Andok's Greater Elixir of Healing:
- Heals 4d4+4
- 400 GP
- 0.5 Lb
- Andok's Elixir of Poison Resistence:
- Grants resistence to poison damage and advantage on saves against the Poisoned condition for a half-day.
- 500 GP
- 0.5 Lb
- Andok's Elixir of Fire Resistence:
- Grants resistence to fire damage for a half-day.
- 500 GP
- 0.5 Lb
- Andok's Elixir of the Berserker:
- Grants the Rage ability for 1 hour.
- 800 GP
- 0.5 Lb
Rare:
- Andok's Elixir of the Oasis (Special Order):
- You do not suffer exhaustion due to dehydration for up to 3 days. After 3 days, you gain one point of exhaustion for each day you went without water.
- 1000 GP
- 0.5 Lb
- Andok's Superior Elixir of Healing (Special Order):
- Heals 8d4+8
- 2000 GP
- 0.5 Lb
- Andok's Amazing Cure-All Elixir of Survival (Special Order):
- Grants 2d4+4 temporary hit points, cures the poision condition, removes curses (Lvl 3 or lower)
- 2000 GP
- 0.5 Lb
Very Rare:
- Andok's Fuckin' Great Elixir of Healing (Special Order):
- Heals 10d4+20
- 200000 GP
- 0.5 Lb
- Andok's
@@ -0,0 +1,121 @@
metadata:
store:
title: General's Store
location: Tano's Edge
faction: Liberty Sisters
description: Inventory subject to availability, prices subject to change, haggle at your own risk. -- The General
summary: |
The General's Store is a popular one-stop shop for Tano's Edge hoppers gearing up for that big desert score and
locals stocking their larder. The proprietor is an ancient, affable half-orc called The General, assisted by his
nephew Otis.
The general supply is well-stocked with basic adventuring gear and a healthy clientele keeps turnover of common
items high. The General has a reputation for being able to move just about anything, from random metal scraps to
gardening supplies to artifacts of historical interest.
headers:
- Rarity
- Item
- Description
- Value
- Weight
frequencies:
default:
Supplies: 0.9
Common: 0.1
Supplies:
- Rations:
- Enough food for one person per day, desert travel
- 1 GP
- 0.5 Lb
- Water:
- 1 Gallon of water, enough for 1 medium creature per day
- 1 GP
- 4 Lbs
- Pistol Ammunition:
- 5 count (nonaligned pricing)
- 3 GP
- 0.1 lb
- Arrows:
- 20 count (imported)
- 5 GP
- 1 Lb
- Crossbow Bolts:
- 20 count (imported)
- 5 GP
- 1 Lb
- Rope:
- Hemp, 50ft
- 2 GP
- 10 Lb
- Torch:
-
- 1 SP
- 0.5 Lb
- 10ft Pole:
-
- 1 GP
- 7 Lb
- Explorer's Pack:
- PHB, page 151
- 20 GP
- 59 Lb
- Dungeoneer's Pack:
- PHB, page 151
- 24 GP
- 61 Lb
- Oil (flask):
- 0.5 Lb
- 2 SP
Common:
- Alchemist's Supplies:
-
- 100 GP
- 8 Lb
- Brewer's Supplies:
-
- 40 GP
- 9 Lb
- Calligrapher's Supplies:
-
- 20 GP
- 5 Lb
- Carpenter's Tools:
-
- 16 GP
- 6 Lb
- Cartographer's Tools:
-
- 30 GP
- 6 Lb
- Glassblower's Tools:
-
- 60 GP
- 5 Lb
- Jeweler's Tools:
-
- 50 GP
- 2 Lb
- Smith's Tools:
-
- 40 GP
- 8 Lb
- Tinker's Tools:
-
- 100 GP
- 10 Lb
- Ball Bearings:
- (bag of 1000)
- 2 GP
- 2 Lb
- Healer's Kit:
-
- 10 GP
- 3 Lb
- Lantern, Bullseye:
-
- 20 GP
- 2 Lb
- Lantern, Hooded:
-
- 10 GP
- 2 Lb