resolve warnings
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@@ -9,7 +9,7 @@ def test_dump_load(db, bootstrap):
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# clear the database and reinitialize
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db.metadata.drop_all(bind=db.engine)
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db.init()
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db.metadata.create_all(db.engine)
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# load the dump
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db.load(data)
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@@ -96,8 +96,6 @@ def test_spell_slots(db, carl, wizard):
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db.add_or_update(carl)
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# verify carl has the spell slots granted by wizard at 1st level
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print(carl.levels)
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print(carl.spell_slots)
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assert len(carl.spell_slots) == 2
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assert carl.spell_slots[0].spell_level == 1
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assert carl.spell_slots[1].spell_level == 1
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+3
-5
@@ -1,5 +1,5 @@
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from ttfrog.db.schema.constants import DamageType, Defenses
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from ttfrog.db.schema.item import Item, ItemType, Rarity, Weapon
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from ttfrog.db.schema.item import Armor, Rarity, Shield, Weapon
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from ttfrog.db.schema.modifiers import Modifier
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@@ -42,14 +42,13 @@ def test_weapons(db):
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def test_attunement(db, carl):
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with db.transaction():
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helm = Item(
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helm = Armor(
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name="Iron Helm",
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item_type=ItemType.ARMOR,
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rarity=Rarity.Common,
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)
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helm.add_modifier(Modifier("+1 AC (helmet)", target="armor_class", relative_value=1, stacks=True))
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shield = Item(
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shield = Shield(
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name="Shield of Missile Attraction",
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description="""
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While holding this shield, you have resistance to damage from ranged weapon attacks.
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@@ -58,7 +57,6 @@ def test_attunement(db, carl):
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or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made
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against a target within 10 feet of you, the curse causes you to become the target instead.
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""",
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item_type=ItemType.SHIELD,
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rarity=Rarity.Rare,
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requires_attunement=True,
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)
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