| Bone City |
80 |
difficult |
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| Travel |
Forage |
Track |
Evade |
Survey |
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6 |
| d1-d10 |
d11 |
d12 |
d13 |
d14 |
d15 |
d16 |
d17 |
d18 |
d19 |
d20 |
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| d1-d2 |
d3-d4 |
d5-d6 |
d7-d8 |
| Rarity |
Description |
Effect |
_ |
| Rare |
Magnetic Turmoil |
North moves randomly |
At the start of each round, the DM rolls a d20. Until the start of the next round, anyone with initiative score greater than or equal to the DM's roll is slowed and anyone lower is hasted. |
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| Rarity |
Description |
Effect |
_ |
| Uncommon |
Scorching Temperatures |
2x water consumption |
Succeed on DC 15 WIS save or be frightened for half-day |
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| Rarity |
Description |
Effect |
| Common |
Clear Skies |
No effect |
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| Rarity |
Description |
Effect |
_ |
| Weird |
Whispered Insanity |
"Clear skies" (but you are cursed; the DM rolls for each traveler)
d1 - None of this is really happening.
d2 - We're invincible!
d3 - They're all turning against you.
d4 - You're being followed.
d5 - An object in your inventory is the key to your survival.
d6 - Your soul has fled your body.
d7 - One of your companions is an imposter.
d8 - You should take off your clothes and experience true freedom.
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All spell damage / effect rolls are maxed. |
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| On a spell attack roll of 5 or less, roll on the Wild Magic Table |
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| d1-d2 |
d3 |
d4 |
| Rarity |
Name |
Description |
Value |
_ |
| Uncommon |
Dancing Fern |
Grows up to 2ft in diameter, sways constantly as if in a strong breeze. |
2 GP |
2 GP |
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| Rarity |
Name |
Description |
_ |
| Common |
Sand Weave |
Clinging ivy that grows in thick blankets over sandy soil. White flowers. |
1 GP |
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| Rarity |
Name |
Description |
Value |
_ |
| Rare |
Meal Moss |
A grey/black moss that grows on the interior of bone. |
5 GP |
5 GP |
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